Poor drivers resulting in poor compatibility and poor performance notice a trend? The compressed textures were a vast improvement over the standard textures used on all other cards. Savage supported S3’s S3TC texture compression, a hardware transform and lighting engine named “S3TL”, and was equipped with a “QuadTexture Engine” capable of a single quad-textured pixel per clock or 2 dual-textured pixels per clock. The driver problems were still there. The MX had many similarities to Savage4 but had reduced clocks and added an integrated TV out function with optional Macrovision. Then came the Savage4 in , just about an entire year after the release of the Savage 3D, and the market wondered if we were due for another unpleasant surprise from the once dominant S3.
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VIA Technologies x86 processors.
Then came the Savage4 injust about an entire year after the release of the Savage 3D, and the market wondered if we were due for another unpleasant surprise from the once dominant S3. S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance. Sign up now Username Password Remember Me.
Views Read Edit View history. The Savage4 series’ single cycle trilinear filtering and S3TC texture compression created szvage 3D card with exceptional image quality.
Within Direct3D titles such as Shogo: Post Your Comment Please log in or sign up to comment. The mobile version was going to savgae called AlphaChrome but was otherwise completely identical. A key sign of improvement was in the fact that Diamond Multimedia, a major player that had dropped their original Savage 3D product, was now supporting the Savage4.
Linux Kernel Driver DataBase: CONFIG_I2C_SAVAGE4: S3 Savage 4
Log in Don’t have an account? Only the high-quality texture capability from its S3TC support gave it good mind share with the gaming community. On Paper Index On Paper 0. The 3D engine had texture fill-rate potentially equivalent to GeForce at the same clock speed. At the same time, the Savage was to be the second consumer level graphics chipset of this generation to feature an on-board hardware transform and lighting engine that would help to off-load some of the transform and lighting calculations from the CPU and onto the graphics card.
On paper, and even in the first few trials, the Savage 3D seemed like a true winner — a potential candidate for the “Voodoo2 killer” throne that the 22000 market had so intently sought out. Drivers were again an issue with S3’s product; holding back overall performance and causing compatibility issues with software and hardware.
VGA Legacy MKIII – S3 Savage
Only Hercules, a company that no longer exists in the same form that they once 20000, was able to make a decent Savage 3D card, but only after hand picking the chips they would use on their boards and running extensive tests on their products before finally allowing them into the hands of the consumers. No other manufacturer would even dream of spending so much time and effort on offering a single video chipset, and thus most manufacturers dropped their Savage 3D products, including Diamond Multimedia, a name that would later hold much significance for the company.
The compressed textures were a vast improvement over the standard textures used on all other cards.
Unfortunately S3TL does not function properly. S3 would regroup in later years and create the Chrome series.
Not only that, but S3TC allowed these much higher quality textures to be rendered with negligible performance impact. Unfortunately, the final shipping product was nothing more than a buggy disappointment. The MX had many similarities to Savage4 but had reduced clocks and added an integrated TV out function with optional 86v410. Development of Savage as a discrete card was discontinued. Combined with poor drivers and the chip’s lack of multitexturing support, the Savage3D failed in the market.
VIA drivers for integrated graphic card and Microsoft Windows
They added single-pass multi-texturing, meaning the board could sample 2 textures per pixel in one pass not one clock cycle through the rendering engine instead of halving its texture fillrate in dual-textured games like Savage 3D.
The initial benchmarks looked savags, the performance of the chipset was much improved over the old Savage3D and most of the bugs the original solution were fixed in the Savage4. Poor drivers resulting in poor compatibility and poor performance notice a trend? Whether the issues are a result of poor drivers or defective hardware 86cc410 unknown.
CONFIG_I2C_SAVAGE4: S3 Savage 4
However, by continuing with a bandwidth-constraining bit memory bus, S3 guaranteed this graphics card would never be a performance part under bit color. The Savage XP was basically a repaired version of the Savage and considered too outdated. S3 designed these savaye for notebooks, but they were also sold as budget AGP graphics cards. Its innovative feature-set included the following:.
The driver problems were still there. For the past two product releases, S3 has done very little to offer the market a competitive solution.